Fear has a powerful ability to cease up the creative mind. Not only in doing our work itself, but what we do with it after it’s finished– or as finished […]
Read moreCategory: fantasy
Digging into the Iceberg
As much as I talk about Worldbuilding, when it comes to the actual writing of books, I don’t put too much on the surface. Sometimes it’s out of fear of […]
Read moreAnother Plug of ArmadilloCon Writers’ Workshop
The deadline for submissions for the ArmadilloCon Writers’ Workshop is a month away. High time to plug it again.—The ArmadilloCon Writers’ Workshop has become a major event for aspiring SF/F […]
Read moreReading Report: Kingdoms of Dust by Amanda Downum
Disclaimer: Amanda Downum is a friend and a critique partner. So this won’t be an “objective” review. It’s probably not even really a review.— Kingdoms of Dust by Amanda Downum […]
Read moreNothing In, Nothing Out: I’m Not Reading Enough
Back when I did the DFW Writer’s Conference last year, the keynote speaker said, in part of her keynote speech, “Stephen King reads four hours a day and writes four […]
Read moreOrganization of Worldbuilding
I’ve mentioned before how I have the various nations of the world that Druthal occupies given some degree of definition in “National Documents”. These are, in essence, a handful of […]
Read moreElves and Originality
Tim Akers, author of “The Horns of Ruin”, writes “In Defense of Elves“, where he defends using elves in fantasy fiction. Or, at least, that’s what it says the article […]
Read moreWhy are we stuck in the Middle Ages?
Something has been picking at my brain for a while, and it’s something I will fully cop to being somewhat complicit in myself. Why is the fantasy genre stuck in […]
Read moreSorting out the subgenre- Street Level Fantasy
I’m still dissatisfied with subgenre definitions in the Fantasy genre. Specifically, where work like Thorn of Dentonhill, Holver Alley Crew and Maradaine Constabulary fit in the grand scheme. Take, for […]
Read moreWorldbuilding and Language: Idioms and Slang
As I’ve said before, I’m not too keen on doing the nuts and bolts of a constructed language as part of my worldbuilding. Well, more correctly, I think it’s a […]
Read more