As I mentioned earlier this week, my laptop died on the way to Boston. Just dead. Kaput. Hard drive shot, apparently. But it is under warranty, so I should be […]
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Post-Con Report
So, I spent the weekend up in Boston for Boskone, and the whole weekend was something of an up-and-down experience for me. Of the good: Boston is a gorgeous city, […]
Read moreFirst Plug at ArmadilloCon Writers Workshop 2012
It’s time to start thinking about ArmadilloCon 34, especially since this year it will be at the end of July instead of the end of August. You don’t want to […]
Read moreIs It About Books, or Is It About Novels?
The ground is shifting under our feet, as the publishing industry is still dealing with the biggest shift in production and distribution since Gutenberg. This is not news, of course. […]
Read moreWheels within wheels
Part of looking at the big picture means not only making plans for further installments, but making sure that those further installments also involve good plotting and storytelling.* The series […]
Read moreThe Revolving Door of Death
This video hit the internet this weekend, as a sort of side-door promo for “Chronicle”, but it’s pretty entertaining stuff in its own right. Now, I’ve always said it’s pretty […]
Read moreWorldbuilding and Language: Idioms and Slang
As I’ve said before, I’m not too keen on doing the nuts and bolts of a constructed language as part of my worldbuilding. Well, more correctly, I think it’s a […]
Read moreStepping Back to look at the Big Picture
This weekend was spent, in part, organizing and purging. This tied, in part, to deciding to rename the warrior orders in Druthal. Going through documents, finding outdated info, changing the […]
Read moreUsing Structure to Best Effect
Like I’ve always said, I’m a planner and an outliner. I can’t just wing my way through a novel.I need my big picture. Part of having that big picture outlook […]
Read moreFantasy Tropes: The Noble Warrior
Generally speaking, the classic Anglo/Francan/Germanic knight doesn’t exist in Druthal or Maradaine. It’s a trope that doesn’t fit with the worldbuilding I’ve done, despite it’s longstanding place in the genre. […]
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