I’m still dissatisfied with subgenre definitions in the Fantasy genre. Specifically, where work like Thorn of Dentonhill, Holver Alley Crew and Maradaine Constabulary fit in the grand scheme. Take, for […]
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Hey, look. A milestone of sorts.
So, it’s more or less been a year since I decided to write in this blog twice a week every week. And what do you know, a year later, I’ve […]
Read moreAustin Theatre Announcement, and the “Process Play”
I received this in my email last week: At long last, selections for the upcoming ScriptWorks 10-minute play showcase have been made! SOFTLY AS IN A MORNING SUNRISE – Bob […]
Read morePSA: In which I am grateful I’m a freak about backing things up
As I mentioned earlier this week, my laptop died on the way to Boston. Just dead. Kaput. Hard drive shot, apparently. But it is under warranty, so I should be […]
Read morePost-Con Report
So, I spent the weekend up in Boston for Boskone, and the whole weekend was something of an up-and-down experience for me. Of the good: Boston is a gorgeous city, […]
Read moreFirst Plug at ArmadilloCon Writers Workshop 2012
It’s time to start thinking about ArmadilloCon 34, especially since this year it will be at the end of July instead of the end of August. You don’t want to […]
Read moreIs It About Books, or Is It About Novels?
The ground is shifting under our feet, as the publishing industry is still dealing with the biggest shift in production and distribution since Gutenberg. This is not news, of course. […]
Read moreWheels within wheels
Part of looking at the big picture means not only making plans for further installments, but making sure that those further installments also involve good plotting and storytelling.* The series […]
Read moreThe Revolving Door of Death
This video hit the internet this weekend, as a sort of side-door promo for “Chronicle”, but it’s pretty entertaining stuff in its own right. Now, I’ve always said it’s pretty […]
Read moreWorldbuilding and Language: Idioms and Slang
As I’ve said before, I’m not too keen on doing the nuts and bolts of a constructed language as part of my worldbuilding. Well, more correctly, I think it’s a […]
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