Here we are in the new year, and needless to say, 2015 is a year I’m very excited about. Mostly for the hoverboards and flying cars, which I’m assured will […]
Read moreCategory: Way of the Shield
How 2014 Changed Me as a Writer
This year has been a really amazing, fascinating and oddly frustrating for my writing career. It’s been a year of growth, learning, and most of all, patience.
Read moreOn the Horizon
So, here we are, 10 weeks away from the release of The Thorn of Dentonhill. And how are all the things going for the writer at this stage of the […]
Read morePerils of the Writer: Sequel Grinding
Some more experienced writers have told me that writing the second book is much harder than the first. So far, with Thorn of Dentonhill II (new working title: Elements of […]
Read moreWorldbuilding: History is a Process of Change
One thing I’ve noticed reading fantasy fiction is the notion of stability: that people or nations stay more or less locked for centuries, if not millennia. This is, of course, […]
Read moreThat Was 40: A Pretty Good Trip Around the Sun
So, today is my 41st birthday. And in the end, 40 was a pretty good year. A quick recap: “Jump the Black” was published in Rayguns Over Texas. With the […]
Read moreA New Year and a New Horizon
At this point I usually like to talk about What’s To Come in my intended year. But first, let’s look at what my goals were last year at this time: […]
Read moreWay of the Shield, and the Geena Davis Rule: 2013 in Review, Part Two
The next big milestone of accomplishments in 2013 as finishing the draft of Way of the Shield, cleaning it up and sending it off to the agent. He just recently […]
Read moreWorldCon Bound and other milestones
WorldCon / LoneStarCon starts today. I won’t be going down until tomorrow afternoon, unfortunately, but I’m very excited. A little nervous, as this is my first “big” con, but I […]
Read moreWorldbuilding And Overdecription
So, when I talked earlier this week about the perils of overdescribing, of course some of the chatter I heard came back to worldbuilding. Specifically about walking that balance between […]
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