Worldbuilding: Food and Regionalism

Here are some choice passages from the intro of a book that most people probably wouldn’t think of in terms of worldbuilding, especially fantasy/sci-fi worldbuilding:

In bald terms, terroir refers to the soil, climate and topography of a microregion, and pinpoints what makes an ingredient grown in one place taste different from the same ingredient grown in another.
But terroir isn’t merely rainfall, mineral content, and angles of exposure to sunlight.  no matter where we’re form, terroir is our cultural and historical link to the land, the expression of the land itself and the people who live there.
         —Country Cooking of France, Anne Willan

Defining regions, when it comes to worldbuilding, is a big part of a shift from macro-worldbuilding to micro-building.  The food people raise says a lot about who they are and the way they live.  Especially in any sort of pre-industrial setting, where a hundred miles of distance could may as well be a world away. 

The basic staples of domesticatible animals and major crops will only give you so much definition (unless you really go to town in building all new flora and fauna, in which case, I salute you)… but the minor variations of culinary regionalism can give you a wealth of details to color your world with.  Then you can even take a basic dish– say a stewed chicken– and then add in two or three ingredients that define the region, and you have a traditional regional dish. 

Travelers in Druthal could therefore have Chicken Thalin (in the eastern region of the Archudchy of Sauriya), cooked with onions, carrots and mustard seed, and then cross the Maradaine River into the Toren region of Maradaine Archduchy, where the local dish is stewed in cabbage and beer.  (And, of course, Toren locals might give funny looks to a bunch of bulbmouths from Thalin coming over.  But that’s just what those cabbage-eaters do, isn’t it?)

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