You know, if you had asked me in 2005, I would have said that I absolutely, definitely was ready for publication. Sure, maybe my work needed some fine-tuning– or straight […]
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Dialogue on dialogue
“So, I got a question for you.” “Go ahead.” “Dialogue.” “That’s not a question.” “The question’s implicit.” “No, it isn’t. That’s an absurd statement.” “Fine. How does one write good […]
Read moreA Book By Its Cover
I’ve been ridiculously happy with the covers I’ve had so far for the Maradaine books. I think they really capture the feel of the books and do an excellent job […]
Read moreSticking to the Goals
So, now that I’ve gotten through October, I’ve got a few things of my plate. Namely, the proofs for The Alchemy of Chaos have been finalized, and I submitted the final draft […]
Read moreWhat Are “Classics”, And Why Does It Matter?
I have seen the following comment made it what appeared to be complete earnestness. It may have been an example of that internet law, where no statement is too outrageous […]
Read morePerils of the Writer: Technical Difficulties
So, the other day I attempted to upgrade the operating system on my laptop. One way or another, I messed up– I think I interrupted the download or some other […]
Read morePerils of the Writer: Decisions on the Profane
“When this baby hits 88 miles per hour, you’re going to see some serious shit.” The script to Back To The Future is a lot like a precision timepiece, so […]
Read morePerils of the Writer: Knocking the Characters Around
Last week I talked about how, as an action writer, the weapon choices a character makes helps define them. Of course, the other side of the action story is being […]
Read moreBusy Week For The Writer – Phases of the Manuscript
October has turned out to be much like July was, in that a lot of things are happening at once. Basically, three different things are in the pipeline in different […]
Read moreWorldbuilding: How the Arms Make the Character
I write action-filled books, so obviously, my characters are going to be armed. This is something I put a lot of thought into when first designing the characters and the […]
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