I’ll fully admit, the worldbuilding work I’ve done for the Banshee space-opera verse has was done in a strange way. Namely, I did a combination of top-down and bottom-up building. […]
Read moreCategory: aliens
Worldbuilding: Aliens and Daily Rhythms of Life
So: get up in the morning, shower, dress, breakfast. Commute to work, work throughout the morning, take some time for lunch, back to work until the end of the evening. […]
Read moreWorldbuilding: Aliens and Environments
Now I’m working on Banshee, a space-opera novel that, on a fundamental level, is about putting a human being on a ship with a whole lot of different aliens and […]
Read moreFuture Worldbuilding: Geopolitics in the Interstellar (Part One)
Now, if you’ve been following me for a while, you know I take working out the geography pretty seriously. I’ve built out a 150 light-year radius from Earth, and while […]
Read moreSpace Opera Worldbuilding: Building the Non-Humanocentric Universe
You are probably familiar with the Bechdel Test*- while not a test of quality or even feminist credential, it is at least an interesting gauge to be aware of as […]
Read moreWorldbuilding: Alien Perspectives and Communication
I’ve been thinking of late about how aliens, upon first meeting, would establish communication, as well as how communication continues once those baselines of communication have been laid down. As […]
Read moreInterstellar Worldbuilding: Good and Bad Neighbors
As I’ve said before, when it comes to worldbuilding on an interstellar scale, your neighbors’ choices can define your culture. This is especially true when a starfaring culture comes across […]
Read moreVillains with Clear Motives
This weekend I watched last year’s premaquel* of The Thing. It was… fine. That’s really all I can say about it. It achieved its goals, given that its goal was […]
Read moreFuture Worldbuilding: Aliens, Form follows Function
Alien life can take all sorts of shapes and sizes. When it comes to the various flora and fauna of other worlds, there’s no limit to where your imagination can […]
Read moreFuture Worldbuilding: Stellar Map Time
I’m under a bit of a hammer today, so: SPACE MAPS. Now, I don’t have a good way to display the full scope of the 100-light year radius of space […]
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