This will be the first of a few entries on the history of Druthal. Here we have the pre-history, early communities and the centuries as protectorates of the Kieran Empire. […]
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Worldbuilding: Calenders and Holidays
¡Feliz Día de los Muertos! All right, it actually was earlier this week. So was Halloween, which you probably paid slightly more attention to. And it’s Guy Fawkes Day in […]
Read moreBard for Life
This past weekend I went to see “Anonymous“. Afterward, I found this bit from the New York Times review spot on: “Anonymous,” a costume spectacle directed by Roland Emmerich, from […]
Read morePlaying with a New Toolbox
I have to admit, the first time I checked out Scrivener, I was underwhelmed. Part of that was being mildly put off by their website’s pitch, claiming that Word and […]
Read moreEverything I know I learned from doing that crazy show
OK, the title may be a bit of exaggeration. But it’s not much of one. See, writing a novel is something of a marathon, and on some level, you don’t […]
Read moreWorldbuilding: Constructed languages
I have to be honest, this is an area of Worldbuilding that I don’t have the patience for. I mean that on a personal level; I don’t have the patience […]
Read moreAll Bathwater, No Baby
Back in my film school days, a common phrase drilled into our heads by our professors was “Kill your babies”. Nowadays I hear the same basic sentiment, somewhat sanitized to […]
Read moreThe Siren Call of Too Easy
An online associate of mine is having their book published by a brand-new small-print publisher. As in, their book is going to be that publisher’s first book. Now, I’m not […]
Read moreLocked in the Box
I have a strange fascination for “Locked in a Box” horror movies. Or thriller movies, more correctly. In my personal definition, thrillers are movies where deaths and terror are happening […]
Read moreBreaking the blocks
One of my usual stopping spots for news on all things sci-fi and fantasy is io9, and pretty much every day there’s multiple things worth checking out. Today there’s a […]
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