All right, so I’ve talked about mapping things out and alien civilizations, but when dealing with things on an interstellar scale, when you’re talking about 4660 stars within a 100 […]
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Future Worldbuilding: New Life, New Civilizations and the Mos Eisley Cantina
What’s a Space Opera without some aliens?* I’m firmly of the opinion that once you’ve breached the idea of humans going into space, traveling faster than light, aliens are an […]
Read moreFuture Worldbuilding: Geography of the Interstellar
I’m sure my credentials as something of a map geek when it comes to worldbuilding are well established. I don’t know one can seriously do worldbuilding without a sense of […]
Read moreFuture Worldbuilding: Unfolding the Future
One thing I’ve noticed in most “future timelines”– be it for books or television or movies– the worldbuilding tends to gloss over the “near” future. This, of course, makes perfect […]
Read moreFurther Smaller Steps For Man
Yesterday was a pretty amazing day, one that gives me a lot of hope for the future of the human race. For one, Curiosity landed on Mars, and even though […]
Read moreAugust and Everything After
And now summer feels like it’s coming to a close, even though that’s really not the case. August always feels like “almost over”. Having finished with the con probably adds […]
Read moreArmadilloCon After Report
So now, it’s all over. I’m still not recovered yet, so some of this may be incoherent. Friday we first had the Writers’ Workshop, which went very well. From the […]
Read moreScrambling Together on my End
ArmadilloCon starts tomorrow, so I’m under the hammer getting myself ready. So, since my brain is already approaching a tapioca-like state, here are some of the other panels which I […]
Read moreFinalized ArmadilloCon Schedule
And now it’s all official. And, as I expected, I have some more things on my plate then what I posted last week: Sa1400SB SF/F Mysteries Sat 2:00 PM-3:00 PM […]
Read morePreliminary ArmadilloCon Schedule
I have my schedule, which is, of course, subject to change. As with any large, live event with a lot of moving parts, things are subject to change. A rule […]
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