The third part of the twelve part outline, following Establishment and Incitement, is Challenge. I define this section as “minor antagonists are put into play”. The protagonists aren’t going to face the Big Bad, not yet. They may not even know there IS a big bad. But whatever path the protagonist is on, thanks to the Incitement, leads them to some trouble. More or less, what I’ve done is introduce the protagonist, and prod him to action, and now we see what problems they have because of that.
Now, this can take a lot of forms. In Thorn of Dentonhill, it’s mostly physical– Veranix pursuing the drug dealers cracking down on them. In Holver Alley Crew, it’s more cerebral– planning the first robbery they are going to do together. For Maradaine Constabulary, it’s a bit of both– Katrine and Minox trying to question people who have no intention of cooperating with the constabulary inspectors.
For some examples you might be more familiar with, in Raiders of the Lost Ark, this is Indy going to Tibet to get the amulet from Marion. Or in Indiana Jones and the Last Crusade, Indy and Elsa in Venice, searching for the Knight’s tomb.
In the grand scheme of things, this is still the small potatoes, though to the protagonists, and even the minor antagonists, it may not seem like it. It can be life or death for them. They just don’t know how bad things can get. Yet.