I write action-filled books, so obviously, my characters are going to be armed. This is something I put a lot of thought into when first designing the characters and the […]
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Post-NYCC drive-by post
All right, I’m still in the thick of NYCC type stuff. My signing yesterday was fantastic. I don’t know what I was expecting, but it certainly wasn’t a line of […]
Read morePerils of the Writer: Characters Out Of Control
When other writers talk about characters “getting away from them” or “out of their control”, I have to confess, I’m at a bit of a loss to understand that. I’m […]
Read moreWorldbuilding: Subcultures and Code-Switching
So, this weekend, I needed to get a lot of writing work done. Of course, this is true just about every day, but seeing how the previous weekend I was at […]
Read morePost NYCC Author Kaffeeklatch at Penguin Random House Offices, Monday October 12th
So, if you’re in New York City and you’re going to NYCC, or if you’re thre and you’re NOT going to NYCC, there’s a great event with great authors that […]
Read moreObligatory Post-Con Post
So, this past weekend was FenCon, which I enjoyed greatly. I had a number of lovely panels, including one on worldbuilding where I got to talk about how obsessive I […]
Read morePerils of the Writer: Writing Synopses
Synopses are a necessary evil. You need them to query, you need them to submit to publishers. No writer I’ve talked to likes doing them. They’re horrible. Well, maybe not […]
Read moreFenCon Schedule
Next weekend I will be at FenCon up in the Dallas area. I’m really looking forward to it, as this time around I get to talk about worldbuilding, space opera, […]
Read morePerils of the Writer: Keeping All Those Balls in the Air
As I’m now hip deep into the process of the third Thorn book, I’ve developed a lot more respect for writers whose subplots “get away from them”, as it were. […]
Read moreWorldbuilding Round-Up
As a result of both my current “crockpot” project being fully in its worldbuilding stage, I’ve been putting together some of my bottom-up worldbuilding thoughts into a more cohesive form. […]
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