Let me answer the question “What Publishing Method Is Best?” with the vague answer, “That depends on you.” I can tell you that, for me, the Traditional Publishing route was […]
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I am become Shiva, Destroyer Of Worlds
Worldbuilding, for me, is a long-term process. I’m kind of in awe of people who can just wing it– start with some sort of High Concept, and go right to […]
Read moreWho Are Your Influences?
So, whenever that question pops up, I can’t help but think of Jimmy Rabbit, trying vainly to hold auditions for the Hardest Working Soul Band in Dublin. It’s funny, because […]
Read moreHugos, Long Form Editor and Sheila Gilbert
So, the Hugo nominations came out, and to no one’s surprise, much of the same mess as last year is happening again. I’m not going to get into it. Other […]
Read morePerils of the Writer: Reading Your Reviews
I have some writer friends who tell me they never read their reviews. I honestly have no idea how you can do that. Like, I can keep myself from interacting […]
Read moreArmadilloCon Writers’ Workshop 2016
If your intentions are to be a writing professional of any kind, it’s important to get some form of professional guidance. Self-taught only goes so far. Natural talent only […]
Read moreKickstarting the Brain with Imagery
So, having finished the draft of The Imposters of Aventil, I was ready to jump right in with Lady Henterman’s Wardrobe. My brain, however, wasn’t quite having that. “Whoa, let’s ease into […]
Read moreKeeping to the Timetable
So, this weekend I finished the draft of The Imposters of Aventil. I’ll spend another week and change making polishes to it, and then send it to my editor so she […]
Read morePerils of the Writer: Paying for the Privilege
The question this week at WordWhores: Is it all right to charge a submission fee for a contest? This is a bit of a strange one for me, in part […]
Read moreWorldbuilding: Who Lives, Who Dies, Who Tells Their Story
So, as the heading suggests, I’ve been listening to Hamilton of late. Which, as would be natural for me being me– leads me to think about worldbuilding. Because just about everything […]
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