I’m under the hammer today (that Workshop deadline just passed), so here’s an interview with me, Stina Leicht, Katherine Catmull and Donna Birdwell about Worldbuilding. http://www.austinchronicle.com/arts/2016-06-17/to-build-a-home/
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Worldbuilding: The 4-D Worldbuild Process
I love coming up with maps, I love figuring out the history of a world. Regardless of if you do your worldbuild from a top-down, bottom-up or concept-out process, to […]
Read morePerils of the Writer: Deep in the Genre
Not to get all Goodfellas on you, but for as long as I can remember, I always wanted to be a genre writer. It’s funny, because the idea of writing […]
Read moreThe Novels of the Maradaine Constabulary
We’re now five months away from the release of An Import of Intrigue, the second book of the Maradaine Constabulary books. Which means this is the perfect time for you to […]
Read moreGetting the Words Down while the Hurricanes Blow
I’m in an incredibly privileged situation. Not only to I have a fair amount of financial freedom to devote time to my writing, but I’m unburdened by physical or mental […]
Read moreThe Strangeness of Goodreads
As a rule, a writer shouldn’t get too hung up with what happens on Goodreads. You shouldn’t get to hung up on reviews or ratings at all. Shouldn’t. Doesn’t mean […]
Read morePerils of the Writer: Importance of Blogging
Does one really need to blog to be a professional writer? Well, of course not. Does one need to maintain some kind of social media presence? Again, of course not. But […]
Read moreWriter’s Status Report – May 2016 Edition
My brain is a collection of rabbits, running in every which direction, that I am struggling to gather up. Right now I’m working, in some capacity, on the two manuscripts […]
Read morePerils of the Writer: Readings and Signings
On some level, the problem of “having” to do a reading or a signing is a minor one for a writer. If you even have the opportunity, in general things […]
Read moreWorldbuilding as a Living Process
Worldbuilding comes in three flavors, in my opinion: Top Down, Bottom Up and Concept Out. Top Down is, for example, deciding that the world of your story is going to […]
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