{"id":96,"date":"2014-04-21T17:24:00","date_gmt":"2014-04-21T17:24:00","guid":{"rendered":"http:\/\/mrmaresca.com\/wp\/?p=96"},"modified":"2014-04-21T17:24:00","modified_gmt":"2014-04-21T17:24:00","slug":"worldbuilding-history-is-a-process-of-change","status":"publish","type":"post","link":"https:\/\/mrmaresca.com\/wp\/worldbuilding-history-is-a-process-of-change\/","title":{"rendered":"Worldbuilding: History is a Process of Change"},"content":{"rendered":"<p>One thing I&#8217;ve noticed reading fantasy fiction is the notion of stability: that people or nations stay more or less locked for centuries, if not millennia.&nbsp; This is, of course, patently absurd.&nbsp; You can easily see how borders and nations in Europe were in constant flux.<\/p>\n<div style=\"clear: both; text-align: center;\"><object width=\"320\" height=\"266\" class codebase=\"http:\/\/download.macromedia.com\/pub\/shockwave\/cabs\/flash\/swflash.cab#version=6,0,40,0\" data-thumbnail-src=\"https:\/\/ytimg.googleusercontent.com\/vi\/uxDyJ_6N-6A\/0.jpg\"><param name=\"movie\" value=\"https:\/\/youtube.googleapis.com\/v\/uxDyJ_6N-6A&#038;source=uds\" \/><param name=\"bgcolor\" value=\"#FFFFFF\" \/><param name=\"allowFullScreen\" value=\"true\" \/><embed width=\"320\" height=\"266\"  src=\"https:\/\/youtube.googleapis.com\/v\/uxDyJ_6N-6A&#038;source=uds\" type=\"application\/x-shockwave-flash\" allowfullscreen=\"true\"><\/embed><\/object><\/div>\n<p>This is not the sort of thing you typically see in fantasy, though part of it is because readers do not need that level of detail.&nbsp; And, of course, how much detail do you, as the writer, really need to work out for the history?<\/p>\n<p>The answer remains: as much as you really need.&nbsp; But I think it&#8217;s important to note the difference between simplicity and stability.&nbsp; It&#8217;s one thing to not go into the details of how a region has shifted hands and borders of the years.&nbsp; It&#8217;s another to make those lack of details translate into a lack of change.&nbsp;<\/p>\n<p>People don&#8217;t work that way.&nbsp;<\/p>\n<p>The same could be applied to the &#8220;lost king&#8221; trope.&nbsp; I can&#8217;t imagine a civilization would run on the premise that their government is permanently in &#8216;regent&#8217; mode, on the hope that the person who <i>really<\/i> is the ruler might show up and claim their right at any time.&nbsp; That the system is designed with this premise in mind.<\/p>\n<p>I mean, has that ever actually happened in history?<\/p>\n<p>Now, I admit, in the history of Druthal, I do make a little play off the &#8220;lost king&#8221; trope, in that a group discovers that one of their number is a direct descendent of the first King of Druthal.&nbsp; But they don&#8217;t use that as proof of divine right, but rather as the spurious grounds to depose a horrible king that <i>they already wanted to depose<\/i>.*&nbsp; It wasn&#8217;t destiny, but the sugar they used to coat the bitter pill of revolution they wanted the populace to swallow.&nbsp;<\/p>\n<p>So, it might be valuable to check through your worldbuilding and ask yourself: do I simply not go into detail about the past here, or have I built something that is far too static to be realistic?<\/p>\n<p>&#8212;-<br \/>*- Druth history is actually filled with bad kings&#8211; either incompetent or malicious&#8211; and people who plot to get rid of them.&nbsp; This is something I used as a general plot point in <b><i>Way of the Shield<\/i><\/b>.&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>One thing I&#8217;ve noticed reading fantasy fiction is the notion of stability: that people or nations stay more or less locked for centuries, if not millennia.&nbsp; This is, of course, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[78,74,17],"tags":[],"class_list":["post-96","post","type-post","status-publish","format-standard","hentry","category-history","category-way-of-the-shield","category-worldbuilding"],"_links":{"self":[{"href":"https:\/\/mrmaresca.com\/wp\/wp-json\/wp\/v2\/posts\/96"}],"collection":[{"href":"https:\/\/mrmaresca.com\/wp\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mrmaresca.com\/wp\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mrmaresca.com\/wp\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/mrmaresca.com\/wp\/wp-json\/wp\/v2\/comments?post=96"}],"version-history":[{"count":0,"href":"https:\/\/mrmaresca.com\/wp\/wp-json\/wp\/v2\/posts\/96\/revisions"}],"wp:attachment":[{"href":"https:\/\/mrmaresca.com\/wp\/wp-json\/wp\/v2\/media?parent=96"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mrmaresca.com\/wp\/wp-json\/wp\/v2\/categories?post=96"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mrmaresca.com\/wp\/wp-json\/wp\/v2\/tags?post=96"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}