{"id":100,"date":"2014-04-07T18:17:00","date_gmt":"2014-04-07T18:17:00","guid":{"rendered":"http:\/\/mrmaresca.com\/wp\/?p=100"},"modified":"2014-04-07T18:17:00","modified_gmt":"2014-04-07T18:17:00","slug":"worldbuilding-the-broad-strokes-and-the-fine-details","status":"publish","type":"post","link":"https:\/\/mrmaresca.com\/wp\/worldbuilding-the-broad-strokes-and-the-fine-details\/","title":{"rendered":"Worldbuilding: The Broad Strokes and the Fine Details"},"content":{"rendered":"<p>I&#8217;ve made little secret of the fact that I&#8217;m a worldbuilding completist, though even I have a limit of what &#8220;completist&#8221;would actually mean. &nbsp; For example, in my <i><b>Banshee<\/b><\/i> setting, that meant having a strong sense of what was going on within 30ly of Earth, a solid framework of 100ly from Earth, and a rough sense of 150ly from Earth.&nbsp; <\/p>\n<div style=\"clear: both; text-align: center;\"><a href=\"http:\/\/1.bp.blogspot.com\/-0r9DmeqNX7w\/U0LX5upG-0I\/AAAAAAAAB2A\/ssSpL7z6aqs\/s1600\/Full+Map.jpg\" style=\"clear: right; float: right; margin-bottom: 1em; margin-left: 1em;\"><img loading=\"lazy\" decoding=\"async\" border=\"0\" src=\"http:\/\/1.bp.blogspot.com\/-0r9DmeqNX7w\/U0LX5upG-0I\/AAAAAAAAB2A\/ssSpL7z6aqs\/s1600\/Full+Map.jpg\" height=\"126\" width=\"200\" \/><\/a><\/div>\n<p>In the world of <i><b>Thorn of Dentonhill<\/b><\/i>, I at least don&#8217;t have to deal with the infinite vastness of space.&nbsp; One planet is a simple enough limitation, at least in terms of continents and oceans.&nbsp; Draw out a world map, and you&#8217;ve defined the scope, and then place the cultures in them.<\/p>\n<p>On this level, I&#8217;ve worked out the general concepts behind each nation and culture, and on a map level, the breakdown of districts\/provinces and cities.&nbsp; However, for a lot of the areas that aren&#8217;t Druthal, that&#8217;s the limit of what I&#8217;ve done.<\/p>\n<div style=\"clear: both; text-align: center;\"><a href=\"http:\/\/1.bp.blogspot.com\/-veM9vKZ-n8k\/U0LdXggDOQI\/AAAAAAAAB2Q\/b0BOCeoJMRs\/s1600\/DruthalMap.jpg\" style=\"clear: left; float: left; margin-bottom: 1em; margin-right: 1em;\"><img loading=\"lazy\" decoding=\"async\" border=\"0\" src=\"http:\/\/1.bp.blogspot.com\/-veM9vKZ-n8k\/U0LdXggDOQI\/AAAAAAAAB2Q\/b0BOCeoJMRs\/s1600\/DruthalMap.jpg\" height=\"200\" width=\"167\" \/><\/a><\/div>\n<p>For example, while the history of Druthal is a 25,000 word document*, over in the eastern areas of Xonaca or the Tyzanian continent, I have just a bullet-point outline of the history.&nbsp; Can I delve into greater details there?&nbsp; If I need it.&nbsp; Right now, at the very least, I don&#8217;t need that at all, and at a certain point that degree of worldbuilding is more distraction that purposeful.&nbsp; <\/p>\n<p>After all the stories I&#8217;m writing, at least right now, take place in Druthal, specifically in the city of Maradaine.&nbsp; Now, I&#8217;ve built Maradaine as a cosmopolitan city, a place where people from all over the nation, as well as the world as a whole, might end up.&nbsp; So it was important to have a sense of the whole country, and how the finer details could affect the city.&nbsp; This was especially true in the case of <i><b>Way of the Shield<\/b><\/i>, which deals with Maradaine as a capitol city.&nbsp; With Parliament members from Acora, Monim or Linjar, I need a strong sense of what being from those places mean.<\/p>\n<div style=\"clear: both; text-align: center;\"><a href=\"http:\/\/3.bp.blogspot.com\/-gE_H4TlVazw\/U0LijIHN0oI\/AAAAAAAAB2g\/bAuNGa-vXRs\/s1600\/Maradaine+Full+City.jpg\" style=\"clear: right; float: right; margin-bottom: 1em; margin-left: 1em;\"><img loading=\"lazy\" decoding=\"async\" border=\"0\" src=\"http:\/\/3.bp.blogspot.com\/-gE_H4TlVazw\/U0LijIHN0oI\/AAAAAAAAB2g\/bAuNGa-vXRs\/s1600\/Maradaine+Full+City.jpg\" height=\"195\" width=\"200\" \/><\/a><\/div>\n<p>But even knowing all that, the thing I really needed to know was the city of Maradaine itself.&nbsp; Just as you wouldn&#8217;t try to write a book about New York City without having a sense of what you were really saying when you mention Soho or the Upper West Side, I needed to know the city itself, and understand what it would mean to live in Aventil or Dentonhill or Seleth or High River.&nbsp; Every neighborhood has its own sense, and to a degree, its own minute history.&nbsp; I wouldn&#8217;t work out other major Druth cities like Fencal, Yoleanne or Lacanja with the same level of detail, because, again, I don&#8217;t need that at this point in time.&nbsp; Maybe I will <i>never<\/i> need it.&nbsp; So, again, even for a worldbuilding completist, it would be more a waste of time a distraction from the writing itself.<\/p>\n<div style=\"clear: both; text-align: center;\"><a href=\"http:\/\/3.bp.blogspot.com\/-lKBtRarInHk\/U0LnWc0r3jI\/AAAAAAAAB2w\/BG3KkP0GCFQ\/s1600\/Aventil+Dentonhill.jpg\" style=\"clear: left; float: left; margin-bottom: 1em; margin-right: 1em;\"><img loading=\"lazy\" decoding=\"async\" border=\"0\" src=\"http:\/\/3.bp.blogspot.com\/-lKBtRarInHk\/U0LnWc0r3jI\/AAAAAAAAB2w\/BG3KkP0GCFQ\/s1600\/Aventil+Dentonhill.jpg\" height=\"200\" width=\"105\" \/><\/a><\/div>\n<p>Now, of course, what I really needed to do&#8211; what all stories need from the worldbuilding&#8211; is how it works on a personal level.&nbsp; Some of this is micro-managing the geography, which is a level I personally felt I needed to do.&nbsp; I have to admit, I&#8217;ve got a certain pet peeve in fantasy books where cities&#8211; sprawling metropolises&#8211; are little more than towns with no street names, and districts that are more on-the-nose descriptions than actual names. Honestly, when I see that sort of thing, it highlights that the writer simply didn&#8217;t do their worldbuilding work, which makes me feel like the work as a whole is going to be sloppy.&nbsp; As I said, there are plenty of details that <i>don&#8217;t<\/i> need to be done, but the ones closest to the story itself should feel full, vibrant and detailed.&nbsp; That way, the story you write in it feels like it&#8217;s in a living place, rather than a vague template of a generic setting.&nbsp;<\/p>\n<p>Because, after all, who would be interested in reading about that?<\/p>\n<p>&#8212;<br \/>*- For my own sense of verisimilitude.&nbsp; In no way will the reading of <i><b>Thorn<\/b><\/i> or <i><b>Murder of Mages<\/b><\/i> make you feel like there will be a quiz at the end.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve made little secret of the fact that I&#8217;m a worldbuilding completist, though even I have a limit of what &#8220;completist&#8221;would actually mean. &nbsp; For example, in my Banshee setting, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9,75,58,68,6,17],"tags":[],"class_list":["post-100","post","type-post","status-publish","format-standard","hentry","category-a-murder-of-mages","category-druthal","category-maps","category-maradaine","category-thorn-of-dentonhill","category-worldbuilding"],"_links":{"self":[{"href":"https:\/\/mrmaresca.com\/wp\/wp-json\/wp\/v2\/posts\/100"}],"collection":[{"href":"https:\/\/mrmaresca.com\/wp\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mrmaresca.com\/wp\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mrmaresca.com\/wp\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/mrmaresca.com\/wp\/wp-json\/wp\/v2\/comments?post=100"}],"version-history":[{"count":0,"href":"https:\/\/mrmaresca.com\/wp\/wp-json\/wp\/v2\/posts\/100\/revisions"}],"wp:attachment":[{"href":"https:\/\/mrmaresca.com\/wp\/wp-json\/wp\/v2\/media?parent=100"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mrmaresca.com\/wp\/wp-json\/wp\/v2\/categories?post=100"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mrmaresca.com\/wp\/wp-json\/wp\/v2\/tags?post=100"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}